IO Interactive uddyber Hitman som platform
Vi mødtes med IO Interactive's chef Hannes Seifert, for at en gang for alle at få uddybet hvordan udvikleren vil overgå til en digital distributionsplatform, og hvordan dette vil have en indflydelse på indeholdet i det kommende {Hitman}.
Da han blev spurgte om overgangen til denne model, fortalte Seifert os om hvor ideen kom fra:
"So i'm really glad seeing this trend, because this idea came after we looked at Absolution, and we looked at our lives as developers. {Hitman} has been around for 15 years, but we're not the kind of company that ships a game every year, because we want to make something new and original. But on the flipside, it means that the time between products are often very long. Between {Hitman: Blood Money} and {Hitman: Absolution} it took us 6 years. We look at what the players do, and then takes a few years to react to that. After Absolution we thought: "there is got to be a better way of doing that", and that's where the idea of the game being a platform came from."
Du kan se hele Gamescom-interviewet herunder.
